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I believe it's a small fix related to viewport and focal computation. I could find a fix that worked with a VR rig locally but it doesn't work on real device (no idea why).
with https://playground.babylonjs.com/#45KYTJ#44
changing the fov from 1.6 to 2.2 helps having better rendering.
a high value results in smaller splats up to a single point.
Potential improvement for rendering quality and Gaussian Splatting.
See https://forum.babylonjs.com/t/gaussian-splats-rotate-incorrectly-in-vr/50256/41
Current quality:
potential improvement:
I believe it's a small fix related to viewport and focal computation. I could find a fix that worked with a VR rig locally but it doesn't work on real device (no idea why).
Check this as a starting point:
Babylon.js/packages/dev/core/src/Materials/GaussianSplatting/gaussianSplattingMaterial.ts
Line 219 in bf55ce2
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