Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve GaussianSplatting for VR #15109

Open
CedricGuillemet opened this issue May 16, 2024 · 2 comments
Open

Improve GaussianSplatting for VR #15109

CedricGuillemet opened this issue May 16, 2024 · 2 comments
Assignees
Milestone

Comments

@CedricGuillemet
Copy link
Contributor

CedricGuillemet commented May 16, 2024

Potential improvement for rendering quality and Gaussian Splatting.
See https://forum.babylonjs.com/t/gaussian-splats-rotate-incorrectly-in-vr/50256/41

Current quality:

image

potential improvement:

image

I believe it's a small fix related to viewport and focal computation. I could find a fix that worked with a VR rig locally but it doesn't work on real device (no idea why).

Check this as a starting point:

@CedricGuillemet
Copy link
Contributor Author

with https://playground.babylonjs.com/#45KYTJ#44
changing the fov from 1.6 to 2.2 helps having better rendering.
a high value results in smaller splats up to a single point.

@RaananW
Copy link
Member

RaananW commented May 22, 2024

This should also be checked in VR headsets, as the quality there is better than the first image. I will be happy to help with that

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants