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WorldEdit on Fabric Server causes players to not connect with Java error (packet larger then expected) #2525
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I can't reproduce this issue, is there anything else about your setup that you haven't mentioned? |
I have a similar issue on Singleplayer - I can connect fine and most things seem to work fine (selecting with the axe, //replace, movement commands) but if I do //sel I get disconnected with: (Fabric but no other mods, native not Docker.) |
I've done some more systematic testing and tried pretty much every command in the docs apart from schematic, snapshot, and scripting commands, and everything works fine except for:
all of which disconnect me from the game with the same error. I've not been able to test Minecraft 1.20.6 with Fabric Loader 0.15.10, Worldedit 7.3.1+6763-2e55f4f. Crash log on a minimal setup for reference. |
I've been able to replicate this as described by @dougclow Edit: Funnily enough, |
Not sure if it helps, but with additional debugging logs: |
Not sure but it probably has something to do with CUI packets |
Confirmed fixed for me in WorldEdit 7.3.2 - thanks so much! (Late followup, sorry, have been travelling.) |
WorldEdit Version
7.3.1
Platform Version
Fabric 0.15.11 on Docker
Confirmations
Bug Description
After adding the latest mod file into the 'mods' folder and restarting the server, players fail to connect with error:
Internal Exception: io.netty.handler.codec.DecoderException: java.io.IOException: Packet play/serverbound/minecraft:custom_payload (class_2817) was larger than I expected, found 3 bytes extra whilst reading packet serverbound/minecraft:custom_payload.
After removing WorldEdit from the server everyone can join without problem.
Expected Behavior
Every player can join without any issues.
Reproduction Steps
Anything Else?
Other mods on server:
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