diff --git a/docs/tracks/CREATIVE_PRODUCTION_SOURCES.md b/docs/tracks/CREATIVE_PRODUCTION_SOURCES.md new file mode 100644 index 0000000..934be1b --- /dev/null +++ b/docs/tracks/CREATIVE_PRODUCTION_SOURCES.md @@ -0,0 +1,220 @@ +# Animation and VFX integration: sources and assessment mapping + +Reviewed 8 November 2026. Feature-branch proposal; no merge or production release. + +## Continuity and authorization + +Base main: `0b633cde9b671975fae28a481fbfe311b026479b`. +PR #53 (AI Literacy) and #54 (AT Toolbox) are merged. PR #55 (Creative Filing +Library), head `dbff2bfc17d905927a267fd750529b9ae3b73041`, remains open and draft +at review. Inspected its metadata and implementation diff. No Library, +autosave, labels, search, backup/restore, AI grader or capstone code is changed. + +Read CONTRIBUTING.md, CONTRIBUTOR_SAFETY_AND_GOVERNANCE.md, the Hybrid Creative +Technology track and CREATIVE_ACCESSIBILITY_PATH.md. Primary placement is the +existing track. Existing shared CSS, display settings, native details disclosures, +download links and PIXIE/GitHub evidence workflow are reused. + +The user's supplied assignment originally required existing criteria. Inspection +found only the fictional AI-response rubric, not a creative-production rubric. +The user then explicitly authorized discipline-specific external references, +separate from AI Literacy, recommending the Adobe-hosted animation rubric and UTS +video criteria. Self-assessment is the default; optional peer/instructor comments +are separately attributed human feedback. No new automated grader, numeric scale, +weighted total, qualification threshold, backend, student record or parallel +Library is introduced. The two creative review rounds are documented in a saved +Markdown record; the original AI assessment's two-attempt logic is untouched. + +## Collection attribution and rights + +Original collection: Natan Zaretsky, “12 Animation + Visual Effects YouTube Channels”. +https://www.linkedin.com/posts/nati-zaretsky_12-animation-visual-effects-youtube-channels-share-7524402638130421760-84h_/ + +Connected web research retrieved the exact post and confirmed the 12 names. +The user's screenshots and transcription agree. An earlier different Animation ++ 3D post is NOT the source. The direct URL replaces the unresolvable short link. +Credit appears adjacent to resources, in the review template and in the inventory. +The infographic, thumbnails, logos, lesson footage, full rubrics and descriptor +tables are not copied. Attribution is not treated as a reuse license or endorsement. +Learning objectives, skill-level placements and briefs are explicitly authored +Loptr Lab suggestions, not unverified promises made by the publishers. + +## Verification method and limits + +Publisher-page evidence and indexed publisher metadata are distinguished below. +YouTube opens sometimes returned only a shell or throttling errors; a Maxon page +exposed its title/navigation but not its video. The contributor subsequently +confirmed that all six candidate links open. Those six entries are marked +`user-confirmed-access`, not independently playback-tested. This resolves the +assignment's access clarification without inventing an alternative channel. +Full course enrollment, video playthrough, captions, external accessibility, +software/plugin operation and current interface compatibility were NOT tested. +No source is claimed to be an independent audit. Check the exact material before +beginning; the locally authored practice is not a claim of lesson completion. + +## Resource inventory and exact mappings + +### The Animation Workshop + +- Publisher material: [Student-work showcase](https://animationworkshop.via.dk/). +- Evidence/status: **verified-page**. VIA's official page names student productions including The Saga of Biorn and describes its animation education. This is a showcase, not a step-by-step tutorial. +- Access: External showcase; select accessible material. Viewing and media accessibility were not independently tested. +- Suggested level: Beginner observation. +- Loptr Lab objective: Explain a visual storytelling choice before planning an original shot. +- Reference family: **visual**; exact mapped categories: Interpretation; Evaluation. +- Practice: Choose one work from the publisher's showcase. Record its title and creator credits, then describe a staging or composition choice with a specific visual reference. Draw three original storyboard panels communicating a different action. + +### School of Motion + +- Publisher material: [Animation Principle: Master Natural Movements with Follow Through](https://schoolofmotion.com/blog/follow-through-tutorial). +- Evidence/status: **verified-page**. Publisher article explicitly teaches follow-through in After Effects and credits Jacob Richardson and Ryan Plummer. +- Access: Public article; After Effects is commercial software. Written explanation is available; video playback and captions not tested. +- Suggested level: Beginner to intermediate; basic After Effects familiarity. +- Loptr Lab objective: Demonstrate follow-through in a short original animation. +- Reference family: **animation**; exact mapped categories: Technical; Completeness and Quality; Creativity; Following Project Guidelines. +- Practice: Animate an original shape or character stopping while a secondary part continues moving. Keep a before-and-after comparison and explain one timing revision. + +### Purple Pie Studios + +- Publisher material: [Illustration lesson in the Explainer Animation Course for Beginners (descriptive label)](https://www.youtube.com/watch?v=w1C6UuwjtKc). +- Evidence/status: **user-confirmed-access**. Indexed YouTube publisher metadata identifies Purple Pie Studios and describes the second course video as creating illustrations for an explainer. Full playback could not be verified. +- Access: User confirmed this link works on 8 November 2026. Playback was not independently tested. +- Suggested level: Beginner; Loptr Lab placement. +- Loptr Lab objective: Prepare an original illustration for an explainer storyboard. +- Reference family: **animation**; exact mapped categories: Creativity; Following Project Guidelines. +- Practice: Create an original three-panel explainer and document which illustration elements would move independently. + +### CG Cookie + +- Publisher material: [BLENDER BASICS: An Introduction to Blender 3D 4.5 LTS](https://www.cgcookie.com/courses/blender-basics-an-introduction-to-blender-3d-4-5-lts). +- Evidence/status: **verified-page**. Publisher identifies a free 30-lesson course by Paul Caggegi covering navigation, modeling, lighting, rendering and animation. Page title and current version text differ; check the version lesson before starting. +- Access: Free publisher account required; no credit card advertised. Blender version guidance may change. Enrollment and full playback not tested. +- Suggested level: Beginner. +- Loptr Lab objective: Create and document a simple original Blender asset. +- Reference family: **visual**; exact mapped categories: Proficiency with media; Creativity aligns with intended communication.. +- Practice: Use the navigation and modeling sections to make an original prop from basic shapes. Save the editable project and one still render. Explain how a modeling choice supports its intended use. + +### Royal Skies LLC / Royal Skies + +- Publisher material: [Blender 2.83 : Everything About Interpolation (In 2 Minutes!!!)](https://www.youtube.com/watch?v=mOhG5eweDcE). +- Evidence/status: **user-confirmed-access**. Indexed YouTube metadata identifies Royal Skies, and the watch-page title identifies interpolation in Blender 2.83. This verifies a different subject from the collection's cinematic-storytelling description; that description is not adopted as verified. +- Access: Older Blender interface; full video content and current-version compatibility not verified. User confirmed access on 8 November 2026. +- Suggested level: Beginner to intermediate; Loptr Lab placement. +- Loptr Lab objective: Compare interpolation choices in a short motion study. +- Reference family: **animation**; exact mapped categories: Technical; Completeness and Quality. +- Practice: Compare two interpolation settings on an original moving object and explain their effect on timing. + +### CartoonSmart + +- Publisher material: [Adobe Animate Video Tutorials – Animation Lessons](https://cartoonsmart.com/adobe-animate-video-tutorials-animation-lessons/). +- Evidence/status: **verified-page**. Publisher page identifies free animation tutorials using Adobe Animate or Flash. Other catalog material includes paid products; free viewing is not a license to redistribute files. +- Access: Adobe Animate/Flash examples can be legacy. Check the selected lesson's software and access requirements; catalog listing verified, individual playback not tested. +- Suggested level: Beginner to intermediate; Loptr Lab placement. +- Loptr Lab objective: Plan and create an original animated game-art element. +- Reference family: **visual**; exact mapped categories: Proficiency with media; Creativity aligns with intended communication.. +- Practice: Choose an accessible lesson on the linked publisher page and record its exact title. Create an original animated game-art element or, if software is unavailable, a labeled frame sequence. Explain its intended visual message and one revision. + +### Video Copilot + +- Publisher material: [Basic Training — 04. Keying & Transparency](https://www.videocopilot.net/basic/). +- Evidence/status: **verified-page**. Official Basic Training index lists Keying & Transparency, Motion Tracking, Animation and Rendering. Publisher describes legacy After Effects versions; modern interface equivalence is not promised. +- Access: Public legacy training; After Effects is commercial. Video playback and current-version compatibility not tested. +- Suggested level: Beginner; After Effects access needed. +- Loptr Lab objective: Explain and test transparency in an original composite. +- Reference family: **video**; exact mapped categories: Visual and Audio/Sound Design and Aesthetics; Technical considerations of audiovisual production; Planning and organisation. +- Practice: Use your own footage or original shapes to combine a foreground and background. Save a before-and-after view and identify one edge or transparency issue to revise. A labeled still breakdown is an alternative when software is unavailable. + +### Film Riot + +- Publisher material: [How to Create the Vintage Film Aesthetic in After Effects | @filmriot x Adobe Video](https://www.youtube.com/watch?v=u4miywtyRUM). +- Evidence/status: **user-confirmed-access**. Indexed Adobe Video tutorial metadata credits Ryan Connolly of Film Riot and describes approaches to film texture, including built-in After Effects controls. Full playback could not be verified. +- Access: Co-produced Film Riot/Adobe material. User confirmed access on 8 November 2026. +- Suggested level: Beginner to intermediate; Loptr Lab placement. +- Loptr Lab objective: Explain how a finishing choice changes the intended tone of a shot. +- Reference family: **video**; exact mapped categories: Visual and Audio/Sound Design and Aesthetics; Technical considerations of audiovisual production. +- Practice: Compare a clean original shot with a film-texture treatment, recording why the treatment supports its intended communication. + +### Corridor Crew + +- Publisher material: [VFX Artists React to Bad & Great CGi 221](https://www.youtube.com/watch?v=9dfCQx81i8g). +- Evidence/status: **user-confirmed-access**. Indexed YouTube metadata names Corridor Crew and the episode. This is commentary/breakdown material, not evidence of a complete compositing course. Full playback could not be verified. +- Access: User confirmed access on 8 November 2026; full episode content not independently reviewed. Do not download or republish film excerpts. +- Suggested level: Intermediate observation; Loptr Lab placement. +- Loptr Lab objective: Distinguish an observed image-quality issue from a hypothesis about its production. +- Reference family: **visual**; exact mapped categories: Interpretation; Evaluation. +- Practice: Record a timestamped observation, separate it from an inference, and plan an original still-image experiment to investigate the issue. + +### VFXstudy + +- Publisher material: [Free Beginner Course – Fusion in DaVinci Resolve](https://vfxstudy.com/beginner/). +- Evidence/status: **verified-page**. Publisher describes a 50-second opening-sequence course using Edit and Fusion pages, including 2D/3D tools. Requires basic Media Pool, Edit and Delivery familiarity. +- Access: Free course registration/checkout flow is shown. Do not assume account-free access. Enrollment, full playback and captions not tested. +- Suggested level: Beginner in Fusion; basic Resolve familiarity. +- Loptr Lab objective: Document a simple node-based compositing workflow. +- Reference family: **video**; exact mapped categories: Technical considerations of audiovisual production; Planning and organisation; Accessibility; Academic integrity. +- Practice: Following the introductory workflow, create an original short title composition or a labeled node diagram. Explain the role of each operation and revise one unclear step after review. + +### vfx world + +- Publisher material: [Blender cinematic-scene tutorial (descriptive label)](https://www.youtube.com/watch?v=LsoBOksxY1c). +- Evidence/status: **user-confirmed-access**. Indexed YouTube description links @vfxworldrsb and describes a Blender Cycles scene with a Sketchfab model. Creator-linked Gumroad also identifies @vfxworldrsb. Do not confuse this channel with unrelated VFX World domains. +- Access: User confirmed access on 8 November 2026; full lesson content not independently reviewed. Sketchfab availability does not establish reuse rights. +- Suggested level: Intermediate; Loptr Lab placement. +- Loptr Lab objective: Explain lighting and source-asset provenance in a scene. +- Reference family: **video**; exact mapped categories: Visual and Audio/Sound Design and Aesthetics; Academic integrity. +- Practice: Light an original scene and document each external asset's license. Use original geometry unless third-party reuse rights are verified. + +### Maxon Red Giant + +- Publisher material: [Getting Started with Universe Color Mosaic](https://cineversity.maxon.net/en/tutorials/getting-started-with-universe-color-mosaic). +- Evidence/status: **user-confirmed-access**. Maxon's Cineversity identifies this tutorial and includes Red Giant/Universe learning categories. Specific video playback and lesson internals were not verified. +- Access: Commercial plugin/host requirements must be checked before purchase. User confirmed access on 8 November 2026; full lesson content not independently reviewed. +- Suggested level: Beginner to intermediate; Loptr Lab placement. +- Loptr Lab objective: Evaluate whether a mosaic treatment supports an intended visual message. +- Reference family: **video**; exact mapped categories: Visual and Audio/Sound Design and Aesthetics; Audience and context. +- Practice: Compare an original still with and without a mosaic treatment and explain how the effect changes readability and tone. + +## Assessment references: what was actually verified + +1. **“12 Principles of Animation Project Rubric”, Adobe Education Exchange host** + https://cdn.edex.adobe.com/v3/uploads/resourceFile/2014/8543b976-6102-11e2-9a53-12313b016471.99d43c63-a0f9-4277-b632-5b37818d5e3c.pdf + One-page PDF retrieved. Individual author is not identified in the PDF: do not + assert Adobe authored it. Four original categories and 4–1 levels verified. + Use the original descriptors by reference; no new weights or pass mark. +2. **University of Nebraska–Lincoln, ACE 2D** + https://ace.unl.edu/ace-2-rubric/ + Retrieved page includes both Production and Interpretation, each with 4–1 + descriptors. Production concerns proficiency with media and creative + communication; Interpretation concerns explaining and evaluating visual work. + The mapped section, rather than the unrelated ACE 2A/B/C tables, must be used. +3. **University of Technology Sydney, “Video assessment criteria categories”** + https://educationexpress.uts.edu.au/collections/using-video-for-assessment/resources/video-assessment-criteria-categories/ + Retrieved page provides adaptable categories and example evidence, expressly + non-prescriptive. It is NOT a ready-made numbered VFX scoring rubric. Local + reviews use qualitative evidence and feedback for selected categories. + Accessibility and attribution/permissions are explicit source topics. +4. **University of Tampa, animation portfolio/capstone resources** + https://www.ut.edu/academics/college-of-arts-and-letters/department-of-film-animation-and-new-media/bachelor-of-fine-arts-in-animation + Official page retrieved; lists links to FMX 398 portfolio and FMX 499 capstone + rubric PDFs. Linked as optional advanced reading only. No descriptors, scale + or advanced grading is imported into the introductory activities. + +## Storage and assessment boundary + +The new practice uses a download/edit/save/reopen workflow, including two versioned +reviews, actionable feedback, original-source category references and a next step. +There are no new page inputs to silently lose and no new persistence promise. +The existing PR #55 Markdown import can retain the record as legacy text when that +feature is available. No structured creative-assessment schema or autosave adapter +has been invented, and no pending Library feature is presented as deployed. +The existing Library's binary/hash/restore tests and code remain its own review. +AI Literacy remains about synthetic AI-response evaluation, not visual quality. + +## Known limitations and unresolved questions + +No unresolved source-identity substitution is made. Six access checks are +contributor-confirmed rather than independent playback tests; this distinction +remains learner-visible. Physical iPad Safari, VoiceOver, Apple Files workflows, +actual 200% browser zoom, external lesson accessibility and independent learner +completion remain unverified. A still or diagram fallback must be reviewed as +that artifact, not misrepresented as evidence of animated production proficiency. diff --git a/docs/tracks/CREATIVE_PRODUCTION_VALIDATION.md b/docs/tracks/CREATIVE_PRODUCTION_VALIDATION.md new file mode 100644 index 0000000..48157e0 --- /dev/null +++ b/docs/tracks/CREATIVE_PRODUCTION_VALIDATION.md @@ -0,0 +1,87 @@ +# Creative-production integration review evidence + +8 November 2026. Draft proposal; no merge or production release. + +## Scope and review inventory + +- Primary placement: existing `tracks/hybrid-creative-technology.html` and matching + Markdown. No standalone course, competing Library or new navigation category. +- All 12 publishers, exact URLs, verification method, level, original practice + objective and mapped categories: [source record](CREATIVE_PRODUCTION_SOURCES.md) + and [machine-readable inventory](creative-production-resources.json). +- Source collection: Natan Zaretsky's exact original LinkedIn post. Adjacent credit + links the direct post. Lesson publishers and assessment-reference hosts are + credited separately. No infographic or third-party media is reproduced. +- Animation uses the Adobe-hosted rubric's original descriptors by reference; + Nebraska ACE 2D Production/Interpretation are distinguished; UTS remains + qualitative criteria guidance. Tampa is optional advanced reading only. +- Existing AI Literacy scoring, two-attempt capstone, downloads, shared CSS, + preferences and PR #55's Library code are unchanged. +- Creative reviews default to self-assessment. Peer/instructor feedback is + separately recorded, not authenticated institutional grading. Two saved review + rounds retain evidence and revision notes; no new numeric aggregation or pass + mark is invented. + +## Exact changed files + +1. `docs/tracks/hybrid-creative-technology.html` +2. `docs/tracks/hybrid-creative-technology.md` +3. `docs/tracks/creative-production-resources.json` +4. `docs/tracks/creative-production-review.md` +5. `docs/tracks/CREATIVE_PRODUCTION_SOURCES.md` +6. `docs/tracks/CREATIVE_PRODUCTION_VALIDATION.md` +7. `scripts/test-creative-production-browser.cjs` + +## Checks performed + +- `npm run typecheck`: PASS. +- `node scripts/validate-ai-literacy.cjs`: PASS, including 1,024 independently + checked seeded scenarios, costs, signed scoring and retry behavior. +- Existing `scripts/test-ai-literacy-browser.cjs`: PASS. Quiz retries/reset, + scoring, writing hints/downloads, two-attempt capstone paths, study guides, + exports, no-JavaScript, preferences and 20 theme/viewport/text cases. +- New `scripts/test-creative-production-browser.cjs`: PASS in Chromium. Actual + training home → existing tracks index → hybrid track navigation; all 12 source + mappings and objectives in HTML/Markdown; local links and fragments resolve; + native resource disclosures; source-link destinations; keyboard skip link and + disclosure; exact review-file download; locally edited saved-file reopen check; + no-JavaScript path; reduced-motion setting; 10 light/dark largest-text viewport + cases (320, 375, 768, 1024, 1440px); no third-party source-page requests or + JavaScript errors. +- axe-core 4.11.0 WCAG 2 A/AA and 2.1 AA checks on the expanded creative-production + section: zero violations in light and dark themes. +- `git diff --check` and new browser-script syntax: PASS. +- Visual inspection of the rendered section: shared theme, readable text and + wrapped attribution links. No new stylesheet or runtime dependency. + +Run browser checks with a static server (`python -m http.server 8765 --directory +docs`), Playwright and axe-core available to Node, and Chromium installed. +`BASE_URL`, `BROWSER_EXECUTABLE` and `ARTIFACT_DIR` can override defaults. Browser +test packages were installed in a separate workspace test-tools directory; the +repository's package manifest and lockfile are unchanged. + +## Known baseline, separately reported + +`npm test -- --runInBand`: 2 failed suites, 24 failed tests on existing +`Not implemented` starter methods. Engine source and tests are byte-for-byte +unchanged from base. These are not introduced creative-integration regressions; +the existing CI starter-state exception remains unchanged. Do not report Jest +as passing. + +## Limits + +- No physical iPad Safari, VoiceOver, Files provider, actual browser zoom or + independent learner-completion acceptance. Automated checks do not establish + those outcomes. +- Six publisher pages were read; six resource links rely on indexed metadata or + page titles plus the contributor's explicit access confirmation. Full video + playthrough, enrollment, captions and external software behavior are not tested. +- Resume is explicit local-file editing and saving, not autosave on this static + page. The test verifies exact download bytes and reopening an edited saved file, + not an Apple Files/editor workflow or crash recovery. Back up original assets + separately. PR #55 remains draft; no Library availability or new structured + creative-record adapter is claimed. +- No new source-identity substitution or unresolved rubric-authority assumption. + The Adobe-hosted PDF has no individual author credit; hosting is not authorship. +- Preview access may require Vercel sign-in. Preview verification and commit are + recorded in the draft PR; a preview is not a production deployment. diff --git a/docs/tracks/creative-production-resources.json b/docs/tracks/creative-production-resources.json new file mode 100644 index 0000000..f73112a --- /dev/null +++ b/docs/tracks/creative-production-resources.json @@ -0,0 +1,231 @@ +{ + "reviewed": "2026-11-08", + "collection": { + "author": "Natan Zaretsky", + "title": "12 Animation + Visual Effects YouTube Channels", + "url": "https://www.linkedin.com/posts/nati-zaretsky_12-animation-visual-effects-youtube-channels-share-7524402638130421760-84h_/" + }, + "resources": [ + { + "id": "animation-workshop", + "name": "The Animation Workshop", + "group": "Animation and motion design", + "url": "https://animationworkshop.via.dk/", + "material": "Student-work showcase", + "level": "Beginner observation", + "evidence": "VIA's official page names student productions including The Saga of Biorn and describes its animation education. This is a showcase, not a step-by-step tutorial.", + "objective": "Explain a visual storytelling choice before planning an original shot.", + "practice": "Choose one work from the publisher's showcase. Record its title and creator credits, then describe a staging or composition choice with a specific visual reference. Draw three original storyboard panels communicating a different action.", + "rubric": "visual", + "criteria": [ + "Interpretation", + "Evaluation" + ], + "access": "External showcase; select accessible material. Viewing and media accessibility were not independently tested.", + "status": "verified-page" + }, + { + "id": "school-of-motion", + "name": "School of Motion", + "group": "Animation and motion design", + "url": "https://schoolofmotion.com/blog/follow-through-tutorial", + "material": "Animation Principle: Master Natural Movements with Follow Through", + "level": "Beginner to intermediate; basic After Effects familiarity", + "evidence": "Publisher article explicitly teaches follow-through in After Effects and credits Jacob Richardson and Ryan Plummer.", + "objective": "Demonstrate follow-through in a short original animation.", + "practice": "Animate an original shape or character stopping while a secondary part continues moving. Keep a before-and-after comparison and explain one timing revision.", + "rubric": "animation", + "criteria": [ + "Technical", + "Completeness and Quality", + "Creativity", + "Following Project Guidelines" + ], + "access": "Public article; After Effects is commercial software. Written explanation is available; video playback and captions not tested.", + "status": "verified-page" + }, + { + "id": "purple-pie", + "name": "Purple Pie Studios", + "group": "Animation and motion design", + "url": "https://www.youtube.com/watch?v=w1C6UuwjtKc", + "material": "Illustration lesson in the Explainer Animation Course for Beginners (descriptive label)", + "level": "Beginner; Loptr Lab placement", + "evidence": "Indexed YouTube publisher metadata identifies Purple Pie Studios and describes the second course video as creating illustrations for an explainer. Full playback could not be verified.", + "objective": "Prepare an original illustration for an explainer storyboard.", + "practice": "Create an original three-panel explainer and document which illustration elements would move independently.", + "rubric": "animation", + "criteria": [ + "Creativity", + "Following Project Guidelines" + ], + "access": "User confirmed this link works on 8 November 2026. Playback was not independently tested.", + "status": "user-confirmed-access" + }, + { + "id": "cg-cookie", + "name": "CG Cookie", + "group": "3D modeling and Blender", + "url": "https://www.cgcookie.com/courses/blender-basics-an-introduction-to-blender-3d-4-5-lts", + "material": "BLENDER BASICS: An Introduction to Blender 3D 4.5 LTS", + "level": "Beginner", + "evidence": "Publisher identifies a free 30-lesson course by Paul Caggegi covering navigation, modeling, lighting, rendering and animation. Page title and current version text differ; check the version lesson before starting.", + "objective": "Create and document a simple original Blender asset.", + "practice": "Use the navigation and modeling sections to make an original prop from basic shapes. Save the editable project and one still render. Explain how a modeling choice supports its intended use.", + "rubric": "visual", + "criteria": [ + "Proficiency with media", + "Creativity aligns with intended communication." + ], + "access": "Free publisher account required; no credit card advertised. Blender version guidance may change. Enrollment and full playback not tested.", + "status": "verified-page" + }, + { + "id": "royal-skies", + "name": "Royal Skies LLC / Royal Skies", + "group": "3D modeling and Blender", + "url": "https://www.youtube.com/watch?v=mOhG5eweDcE", + "material": "Blender 2.83 : Everything About Interpolation (In 2 Minutes!!!)", + "level": "Beginner to intermediate; Loptr Lab placement", + "evidence": "Indexed YouTube metadata identifies Royal Skies, and the watch-page title identifies interpolation in Blender 2.83. This verifies a different subject from the collection's cinematic-storytelling description; that description is not adopted as verified.", + "objective": "Compare interpolation choices in a short motion study.", + "practice": "Compare two interpolation settings on an original moving object and explain their effect on timing.", + "rubric": "animation", + "criteria": [ + "Technical", + "Completeness and Quality" + ], + "access": "Older Blender interface; full video content and current-version compatibility not verified. User confirmed access on 8 November 2026.", + "status": "user-confirmed-access" + }, + { + "id": "cartoonsmart", + "name": "CartoonSmart", + "group": "Game art and cinematic storytelling", + "url": "https://cartoonsmart.com/adobe-animate-video-tutorials-animation-lessons/", + "material": "Adobe Animate Video Tutorials – Animation Lessons", + "level": "Beginner to intermediate; Loptr Lab placement", + "evidence": "Publisher page identifies free animation tutorials using Adobe Animate or Flash. Other catalog material includes paid products; free viewing is not a license to redistribute files.", + "objective": "Plan and create an original animated game-art element.", + "practice": "Choose an accessible lesson on the linked publisher page and record its exact title. Create an original animated game-art element or, if software is unavailable, a labeled frame sequence. Explain its intended visual message and one revision.", + "rubric": "visual", + "criteria": [ + "Proficiency with media", + "Creativity aligns with intended communication." + ], + "access": "Adobe Animate/Flash examples can be legacy. Check the selected lesson's software and access requirements; catalog listing verified, individual playback not tested.", + "status": "verified-page" + }, + { + "id": "video-copilot", + "name": "Video Copilot", + "group": "Visual effects and compositing", + "url": "https://www.videocopilot.net/basic/", + "material": "Basic Training — 04. Keying & Transparency", + "level": "Beginner; After Effects access needed", + "evidence": "Official Basic Training index lists Keying & Transparency, Motion Tracking, Animation and Rendering. Publisher describes legacy After Effects versions; modern interface equivalence is not promised.", + "objective": "Explain and test transparency in an original composite.", + "practice": "Use your own footage or original shapes to combine a foreground and background. Save a before-and-after view and identify one edge or transparency issue to revise. A labeled still breakdown is an alternative when software is unavailable.", + "rubric": "video", + "criteria": [ + "Visual and Audio/Sound Design and Aesthetics", + "Technical considerations of audiovisual production", + "Planning and organisation" + ], + "access": "Public legacy training; After Effects is commercial. Video playback and current-version compatibility not tested.", + "status": "verified-page" + }, + { + "id": "film-riot", + "name": "Film Riot", + "group": "Production workflows", + "url": "https://www.youtube.com/watch?v=u4miywtyRUM", + "material": "How to Create the Vintage Film Aesthetic in After Effects | @filmriot x Adobe Video", + "level": "Beginner to intermediate; Loptr Lab placement", + "evidence": "Indexed Adobe Video tutorial metadata credits Ryan Connolly of Film Riot and describes approaches to film texture, including built-in After Effects controls. Full playback could not be verified.", + "objective": "Explain how a finishing choice changes the intended tone of a shot.", + "practice": "Compare a clean original shot with a film-texture treatment, recording why the treatment supports its intended communication.", + "rubric": "video", + "criteria": [ + "Visual and Audio/Sound Design and Aesthetics", + "Technical considerations of audiovisual production" + ], + "access": "Co-produced Film Riot/Adobe material. User confirmed access on 8 November 2026.", + "status": "user-confirmed-access" + }, + { + "id": "corridor-crew", + "name": "Corridor Crew", + "group": "Production workflows", + "url": "https://www.youtube.com/watch?v=9dfCQx81i8g", + "material": "VFX Artists React to Bad & Great CGi 221", + "level": "Intermediate observation; Loptr Lab placement", + "evidence": "Indexed YouTube metadata names Corridor Crew and the episode. This is commentary/breakdown material, not evidence of a complete compositing course. Full playback could not be verified.", + "objective": "Distinguish an observed image-quality issue from a hypothesis about its production.", + "practice": "Record a timestamped observation, separate it from an inference, and plan an original still-image experiment to investigate the issue.", + "rubric": "visual", + "criteria": [ + "Interpretation", + "Evaluation" + ], + "access": "User confirmed access on 8 November 2026; full episode content not independently reviewed. Do not download or republish film excerpts.", + "status": "user-confirmed-access" + }, + { + "id": "vfxstudy", + "name": "VFXstudy", + "group": "Visual effects and compositing", + "url": "https://vfxstudy.com/beginner/", + "material": "Free Beginner Course – Fusion in DaVinci Resolve", + "level": "Beginner in Fusion; basic Resolve familiarity", + "evidence": "Publisher describes a 50-second opening-sequence course using Edit and Fusion pages, including 2D/3D tools. Requires basic Media Pool, Edit and Delivery familiarity.", + "objective": "Document a simple node-based compositing workflow.", + "practice": "Following the introductory workflow, create an original short title composition or a labeled node diagram. Explain the role of each operation and revise one unclear step after review.", + "rubric": "video", + "criteria": [ + "Technical considerations of audiovisual production", + "Planning and organisation", + "Accessibility", + "Academic integrity" + ], + "access": "Free course registration/checkout flow is shown. Do not assume account-free access. Enrollment, full playback and captions not tested.", + "status": "verified-page" + }, + { + "id": "vfx-world", + "name": "vfx world", + "group": "Visual effects and compositing", + "url": "https://www.youtube.com/watch?v=LsoBOksxY1c", + "material": "Blender cinematic-scene tutorial (descriptive label)", + "level": "Intermediate; Loptr Lab placement", + "evidence": "Indexed YouTube description links @vfxworldrsb and describes a Blender Cycles scene with a Sketchfab model. Creator-linked Gumroad also identifies @vfxworldrsb. Do not confuse this channel with unrelated VFX World domains.", + "objective": "Explain lighting and source-asset provenance in a scene.", + "practice": "Light an original scene and document each external asset's license. Use original geometry unless third-party reuse rights are verified.", + "rubric": "video", + "criteria": [ + "Visual and Audio/Sound Design and Aesthetics", + "Academic integrity" + ], + "access": "User confirmed access on 8 November 2026; full lesson content not independently reviewed. Sketchfab availability does not establish reuse rights.", + "status": "user-confirmed-access" + }, + { + "id": "maxon", + "name": "Maxon Red Giant", + "group": "Visual effects and compositing", + "url": "https://cineversity.maxon.net/en/tutorials/getting-started-with-universe-color-mosaic", + "material": "Getting Started with Universe Color Mosaic", + "level": "Beginner to intermediate; Loptr Lab placement", + "evidence": "Maxon's Cineversity identifies this tutorial and includes Red Giant/Universe learning categories. Specific video playback and lesson internals were not verified.", + "objective": "Evaluate whether a mosaic treatment supports an intended visual message.", + "practice": "Compare an original still with and without a mosaic treatment and explain how the effect changes readability and tone.", + "rubric": "video", + "criteria": [ + "Visual and Audio/Sound Design and Aesthetics", + "Audience and context" + ], + "access": "Commercial plugin/host requirements must be checked before purchase. User confirmed access on 8 November 2026; full lesson content not independently reviewed.", + "status": "user-confirmed-access" + } + ] +} diff --git a/docs/tracks/creative-production-review.md b/docs/tracks/creative-production-review.md new file mode 100644 index 0000000..c2af41e --- /dev/null +++ b/docs/tracks/creative-production-review.md @@ -0,0 +1,97 @@ +# Creative-production practice and revision record + +Loptr Lab learning exercise. This is a human review record, not an AI-response +evaluation, qualification, certification or acceptance into a project. +Download, edit and save this file locally. Keep your own project files separately. +This blank template does not autosave. Use a saved copy to resume. + +## Objective and source + +Resource ID and publisher: +Exact lesson/project title and URL: +Lesson access confirmed by me (date, version, relevant captions/transcript): +One skill I want to demonstrate: +Brief: what I will make, intended audience, constraints and completion requirements: +Accessible alternative or workflow adaptation: + +## Rights and provenance + +Collection discovery: Natan Zaretsky, “12 Animation + Visual Effects YouTube Channels” +https://www.linkedin.com/posts/nati-zaretsky_12-animation-visual-effects-youtube-channels-share-7524402638130421760-84h_/ + +Source lesson creator(s) and credits: +My original contribution: +External assets, licenses, permissions and required attribution: +Tool/version; any AI-assisted steps and what I checked: +Do not attach third-party media without permission. Do not include private records. + +## Select the appropriate external reference before reviewing + +Use the categories mapped on the Hybrid Creative Technology activity. Open the +original source for its descriptors; the following is not a replacement rubric. + +- Animation: “12 Principles of Animation Project Rubric”, hosted on Adobe Education + Exchange. The PDF does not identify its individual author. Four source levels, + 4 through 1; categories: Completeness and Quality; Creativity; Following Project + Guidelines; Technical. + https://cdn.edex.adobe.com/v3/uploads/resourceFile/2014/8543b976-6102-11e2-9a53-12313b016471.99d43c63-a0f9-4277-b632-5b37818d5e3c.pdf +- Visual production or interpretation: University of Nebraska–Lincoln, ACE 2D. + Select Production OR Interpretation as mapped; use its original 4–1 descriptors. + https://ace.unl.edu/ace-2-rubric/ +- VFX/video: University of Technology Sydney, “Video assessment criteria categories”. + This is a criteria-selection guide, not a fixed numerical scoring rubric. + Record qualitative evidence and feedback without inventing a score. + https://educationexpress.uts.edu.au/collections/using-video-for-assessment/resources/video-assessment-criteria-categories/ + +Selected source, section, access date and mapped categories: +Reviewer role: self / peer / instructor (default: self; no private identity needed). +Optional peer/instructor review is separate feedback, not verified grading. + +## Review 1 — first version + +Artifact version and local filename: +For EACH mapped category record: +- Exact category name: +- Source level and matching descriptor reference, if the source supplies levels: +- Specific evidence (frame, timestamp, node, parameter or written explanation): +- Limitation or uncertainty: +- One actionable improvement: + +Do not calculate a combined score, pass mark or weighted total across sources. + +## Feedback and revision plan + +Self-review feedback: +Optional separate peer/instructor feedback and reviewer role: +What I will change and why: +If evidence is missing, produce it before assigning a level. + +## Review 2 — revised version + +Revised artifact version and local filename: +Repeat EACH mapped category using the same source and descriptors: +- Exact category name: +- Source level and descriptor reference, if applicable: +- Specific evidence: +- Change from Review 1: +- Remaining limitation: + +Keep both versions and reviews. These two documented review rounds do not consume +or reset the separate two-attempt AI Literacy assessment. + +## Resume, backup and optional sharing + +Last completed step: +Next action: +Location of project files and saved review record: +Date of backup and successful reopen check: + +Save after each review. Reopen the saved file before closing your working copy. +Back up the file and original assets together using your existing storage workflow. +Where the existing Creative Filing Library is available, its Markdown import can +retain this as legacy text; it does not automatically score creative work or turn +this record into a structured animation assessment. Do not assume the pending +Library feature is deployed on your current training site. + +Review visibility, licenses and attribution before sharing through your existing +PIXIE/GitHub checkpoint. Do not create a second learner tracker. diff --git a/docs/tracks/hybrid-creative-technology.html b/docs/tracks/hybrid-creative-technology.html index 221386d..2f29cad 100644 --- a/docs/tracks/hybrid-creative-technology.html +++ b/docs/tracks/hybrid-creative-technology.html @@ -44,4 +44,137 @@
Write a short fictional practice artifact: the placeholder handle and DID, how they differ, your synthetic lookup result, one account-portability observation, and one limitation or uncertainty. Public records may be copied by others, so keep real personal records and credentials out of the artifact.
Use your existing PIXIE contributor checkpoint and portfolio-evidence workflow if you choose to share it. Review public visibility and attribution before adding it to your existing GitHub issue. There is no new learner profile, progress store or automatic posting.
+Follow the Creative Accessibility Path: explore a technique, adapt the workflow, make something original, document it and share only if you choose.
+Learning objective → verified resource → original practice → discipline-specific review → feedback → revision. Creative-production reviews are separate from AI Literacy. They do not use its fictional-response scoring, signed weights or assessment attempts.
+Resource discovery credit: Natan Zaretsky, “12 Animation + Visual Effects YouTube Channels”. Original collection and publisher pages/metadata checked ; six resource links additionally confirmed working by the contributor. Playback, captions and third-party accessibility were not independently tested. The infographic and third-party media are not reproduced. Lesson authors retain their credits; no affiliation or endorsement is implied.
+The objectives, suggested levels and practice briefs below are Loptr Lab teaching choices, not publisher-promised outcomes or assignments. Confirm the selected lesson, tool version, cost, account requirements and accessible viewing option before starting. Where software is unavailable, use a storyboard, still or diagram alternative; assess that medium rather than claiming you produced an animation.
+ +Animation review: original source and descriptors. “12 Principles of Animation Project Rubric”, hosted on Adobe Education Exchange. The PDF does not identify its individual author. Use the original 4–1 descriptors for Completeness and Quality, Creativity, Following Project Guidelines and Technical. Apply project guidelines to the brief recorded before starting. These are human judgments, not automatic creative-quality grades.
+Visual production / interpretation review: original source and descriptors. University of Nebraska–Lincoln ACE 2D. For making assets use Production: Proficiency with media; Creativity aligns with intended communication. For analyzing a showcase or breakdown use Interpretation: Interpretation; Evaluation. Use the matching original 4–1 descriptors and keep the two sections distinct.
+VFX and video review: original source and descriptors. University of Technology Sydney, “Video assessment criteria categories”. Use the mapped categories and specific artifact evidence for qualitative feedback. This is a criteria-selection guide, not a fixed numerical rubric. Do not invent a numerical scale or combine it with animation scores.
+Full rubrics and descriptors are linked rather than copied; no reuse license is assumed. These references support practice, not institutional grading or accreditation. University of Tampa portfolio/capstone references are optional advanced reading; no advanced scoring system is adopted here.
+Level: Beginner observation. Evidence: Publisher page reviewed.
+Learning objective: Explain a visual storytelling choice before planning an original shot.
+Open The Animation Workshop: Student-work showcase. Return to this activity after reading or viewing.
+Loptr Lab practice: Choose one work from the publisher's showcase. Record its title and creator credits, then describe a staging or composition choice with a specific visual reference. Draw three original storyboard panels communicating a different action.
+Review: Visual production / interpretation review. Mapped categories: Interpretation; Evaluation. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: External showcase; select accessible material. Viewing and media accessibility were not independently tested.
+Level: Beginner to intermediate; basic After Effects familiarity. Evidence: Publisher page reviewed.
+Learning objective: Demonstrate follow-through in a short original animation.
+Open School of Motion: Animation Principle: Master Natural Movements with Follow Through. Return to this activity after reading or viewing.
+Loptr Lab practice: Animate an original shape or character stopping while a secondary part continues moving. Keep a before-and-after comparison and explain one timing revision.
+Review: Animation review. Mapped categories: Technical; Completeness and Quality; Creativity; Following Project Guidelines. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: Public article; After Effects is commercial software. Written explanation is available; video playback and captions not tested.
+Level: Beginner; Loptr Lab placement. Evidence: Publisher metadata checked; contributor confirmed access.
+Learning objective: Prepare an original illustration for an explainer storyboard.
+Open Purple Pie Studios: Illustration lesson in the Explainer Animation Course for Beginners (descriptive label). Return to this activity after reading or viewing.
+Loptr Lab practice: Create an original three-panel explainer and document which illustration elements would move independently.
+Review: Animation review. Mapped categories: Creativity; Following Project Guidelines. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: User confirmed this link works on 8 November 2026. Playback was not independently tested.
+Level: Beginner. Evidence: Publisher page reviewed.
+Learning objective: Create and document a simple original Blender asset.
+Open CG Cookie: BLENDER BASICS: An Introduction to Blender 3D 4.5 LTS. Return to this activity after reading or viewing.
+Loptr Lab practice: Use the navigation and modeling sections to make an original prop from basic shapes. Save the editable project and one still render. Explain how a modeling choice supports its intended use.
+Review: Visual production / interpretation review. Mapped categories: Proficiency with media; Creativity aligns with intended communication.. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: Free publisher account required; no credit card advertised. Blender version guidance may change. Enrollment and full playback not tested.
+Level: Beginner to intermediate; Loptr Lab placement. Evidence: Publisher metadata checked; contributor confirmed access.
+Learning objective: Compare interpolation choices in a short motion study.
+Open Royal Skies LLC / Royal Skies: Blender 2.83 : Everything About Interpolation (In 2 Minutes!!!). Return to this activity after reading or viewing.
+Loptr Lab practice: Compare two interpolation settings on an original moving object and explain their effect on timing.
+Review: Animation review. Mapped categories: Technical; Completeness and Quality. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: Older Blender interface; full video content and current-version compatibility not verified. User confirmed access on 8 November 2026.
+Level: Beginner to intermediate; Loptr Lab placement. Evidence: Publisher page reviewed.
+Learning objective: Plan and create an original animated game-art element.
+Open CartoonSmart: Adobe Animate Video Tutorials – Animation Lessons. Return to this activity after reading or viewing.
+Loptr Lab practice: Choose an accessible lesson on the linked publisher page and record its exact title. Create an original animated game-art element or, if software is unavailable, a labeled frame sequence. Explain its intended visual message and one revision.
+Review: Visual production / interpretation review. Mapped categories: Proficiency with media; Creativity aligns with intended communication.. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: Adobe Animate/Flash examples can be legacy. Check the selected lesson's software and access requirements; catalog listing verified, individual playback not tested.
+Level: Beginner; After Effects access needed. Evidence: Publisher page reviewed.
+Learning objective: Explain and test transparency in an original composite.
+Open Video Copilot: Basic Training — 04. Keying & Transparency. Return to this activity after reading or viewing.
+Loptr Lab practice: Use your own footage or original shapes to combine a foreground and background. Save a before-and-after view and identify one edge or transparency issue to revise. A labeled still breakdown is an alternative when software is unavailable.
+Review: VFX and video review. Mapped categories: Visual and Audio/Sound Design and Aesthetics; Technical considerations of audiovisual production; Planning and organisation. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: Public legacy training; After Effects is commercial. Video playback and current-version compatibility not tested.
+Level: Beginner in Fusion; basic Resolve familiarity. Evidence: Publisher page reviewed.
+Learning objective: Document a simple node-based compositing workflow.
+Open VFXstudy: Free Beginner Course – Fusion in DaVinci Resolve. Return to this activity after reading or viewing.
+Loptr Lab practice: Following the introductory workflow, create an original short title composition or a labeled node diagram. Explain the role of each operation and revise one unclear step after review.
+Review: VFX and video review. Mapped categories: Technical considerations of audiovisual production; Planning and organisation; Accessibility; Academic integrity. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: Free course registration/checkout flow is shown. Do not assume account-free access. Enrollment, full playback and captions not tested.
+Level: Intermediate; Loptr Lab placement. Evidence: Publisher metadata checked; contributor confirmed access.
+Learning objective: Explain lighting and source-asset provenance in a scene.
+Open vfx world: Blender cinematic-scene tutorial (descriptive label). Return to this activity after reading or viewing.
+Loptr Lab practice: Light an original scene and document each external asset's license. Use original geometry unless third-party reuse rights are verified.
+Review: VFX and video review. Mapped categories: Visual and Audio/Sound Design and Aesthetics; Academic integrity. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: User confirmed access on 8 November 2026; full lesson content not independently reviewed. Sketchfab availability does not establish reuse rights.
+Level: Beginner to intermediate; Loptr Lab placement. Evidence: Publisher metadata checked; contributor confirmed access.
+Learning objective: Evaluate whether a mosaic treatment supports an intended visual message.
+Open Maxon Red Giant: Getting Started with Universe Color Mosaic. Return to this activity after reading or viewing.
+Loptr Lab practice: Compare an original still with and without a mosaic treatment and explain how the effect changes readability and tone.
+Review: VFX and video review. Mapped categories: Visual and Audio/Sound Design and Aesthetics; Audience and context. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: Commercial plugin/host requirements must be checked before purchase. User confirmed access on 8 November 2026; full lesson content not independently reviewed.
+Level: Beginner to intermediate; Loptr Lab placement. Evidence: Publisher metadata checked; contributor confirmed access.
+Learning objective: Explain how a finishing choice changes the intended tone of a shot.
+Open Film Riot: How to Create the Vintage Film Aesthetic in After Effects | @filmriot x Adobe Video. Return to this activity after reading or viewing.
+Loptr Lab practice: Compare a clean original shot with a film-texture treatment, recording why the treatment supports its intended communication.
+Review: VFX and video review. Mapped categories: Visual and Audio/Sound Design and Aesthetics; Technical considerations of audiovisual production. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: Co-produced Film Riot/Adobe material. User confirmed access on 8 November 2026.
+Level: Intermediate observation; Loptr Lab placement. Evidence: Publisher metadata checked; contributor confirmed access.
+Learning objective: Distinguish an observed image-quality issue from a hypothesis about its production.
+Open Corridor Crew: VFX Artists React to Bad & Great CGi 221. Return to this activity after reading or viewing.
+Loptr Lab practice: Record a timestamped observation, separate it from an inference, and plan an original still-image experiment to investigate the issue.
+Review: Visual production / interpretation review. Mapped categories: Interpretation; Evaluation. Record evidence for every mapped category; do not assign a level without evidence.
+Access and limitations: User confirmed access on 8 November 2026; full episode content not independently reviewed. Do not download or republish film excerpts.
+What in the artifact supports your review? Which original descriptor fits? What is one achievable change? After revision, what evidence changed? Keep accessibility feedback distinct from claims that an external tool has been tested.
Source inventory, assessment mapping and verification limits.
+Retain source credits: Natan Zaretsky for collection discovery; lesson authors for instruction; the named institution/hosted source for assessment guidance; yourself for original work and documented adaptations.
+