diff --git a/demo/boids-swarm.html b/demo/boids-swarm.html new file mode 100644 index 0000000..17facdf --- /dev/null +++ b/demo/boids-swarm.html @@ -0,0 +1,809 @@ + + +
Classic Reynolds flocking — separation, alignment, cohesion — with predator pursuit. SoA storage, phase scheduling, archetypes, entity scripts, Not() queries, and events.
+An RTS-flavored biome: plants bloom, grazers sweep in flocks, and predators prowl with command arrows. Seasonal scripts strike at random.
+