diff --git a/docs/404.html b/docs/404.html new file mode 100644 index 0000000..cccefe1 --- /dev/null +++ b/docs/404.html @@ -0,0 +1,25 @@ + + + + + +Page not found | EDNexus + + + + + + +
+

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+

The page you were looking for does not exist or has moved.

+

Back to the EDNexus homepage · EDNexus on GitHub

+
+ + diff --git a/docs/assets/icons/apple-touch-icon.png b/docs/assets/icons/apple-touch-icon.png new file mode 100644 index 0000000..e4ef07d Binary files /dev/null and b/docs/assets/icons/apple-touch-icon.png differ diff --git a/docs/assets/icons/favicon-32.png b/docs/assets/icons/favicon-32.png new file mode 100644 index 0000000..e7381f7 Binary files /dev/null and b/docs/assets/icons/favicon-32.png differ diff --git a/docs/assets/icons/icon-192.png b/docs/assets/icons/icon-192.png new file mode 100644 index 0000000..40f3b66 Binary files /dev/null and b/docs/assets/icons/icon-192.png differ diff --git a/docs/assets/og-image.png b/docs/assets/og-image.png new file mode 100644 index 0000000..793bb79 Binary files /dev/null and b/docs/assets/og-image.png differ diff --git a/docs/index.html b/docs/index.html index 82a65fe..7de982a 100644 --- a/docs/index.html +++ b/docs/index.html @@ -3,45 +3,156 @@ -EDNexus — Commander console for Elite Dangerous - - +EDNexus: Elite Dangerous Commander Console and Journal Tools + + + + + + + - - + + - + + + + + - - - + + + + @@ -84,11 +195,13 @@ border-bottom: 1px solid var(--border); } header.hero img.lockup { max-width: 440px; width: 100%; height: auto; } + header.hero h1 { font-size: 1.9rem; line-height: 1.25; margin: 24px 0 0; } + header.hero h1 .accent { color: var(--accent); } header.hero p.tagline { color: var(--muted); font-size: 1.15rem; max-width: 620px; - margin: 20px auto 0; + margin: 14px auto 0; } .cta { margin-top: 32px; display: flex; gap: 16px; justify-content: center; flex-wrap: wrap; } .btn { @@ -149,16 +262,6 @@ .tag.win { color: var(--muted); } .tag.dev { color: var(--accent-bright); border-color: var(--accent); } - .roadmap { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; } - .roadmap h3 { margin: 0 0 4px; font-size: 1.05rem; } - .roadmap .sub { color: var(--muted); font-size: 0.9rem; margin: 0 0 12px; } - .roadmap ul { list-style: none; margin: 0; padding: 0; } - .roadmap li { padding: 6px 0; border-top: 1px solid var(--border); font-size: 0.93rem; } - .roadmap li:first-child { border-top: none; } - .roadmap li a { font-weight: 600; text-decoration: none; margin-right: 6px; } - .roadmap li a:hover { text-decoration: underline; } - .roadmap li .note { color: var(--muted); } - .state { color: var(--good); font-weight: 600; font-size: 0.8rem; margin-left: 4px; } table { width: 100%; border-collapse: collapse; } th, td { text-align: left; padding: 10px 12px; border-bottom: 1px solid var(--border); } @@ -177,6 +280,13 @@ .fine { color: var(--muted); font-size: 0.9rem; } + details.faq { background: var(--panel); border: 1px solid var(--border); border-radius: 10px; margin: 0 0 12px; } + details.faq summary { cursor: pointer; padding: 14px 18px; font-weight: 600; list-style-position: inside; } + details.faq summary:hover { color: var(--accent-bright); } + details.faq[open] summary { border-bottom: 1px solid var(--border); } + details.faq p { margin: 0; padding: 14px 18px; color: var(--muted); } + details.faq pre { margin: 14px 18px; } + footer { padding: 32px 0 56px; text-align: center; @@ -189,22 +299,23 @@
- EDNexus — commander console for Elite Dangerous -

EDNexus — Commander Console for Elite Dangerous

+ EDNexus logo +

Commander console for Elite Dangerous

A single, does-it-all commander console for Elite Dangerous — built to replace the sprawl of separate market, route, exobiology, colonisation, and materials tools with one app.

@@ -214,11 +325,9 @@

EDNexus — Commander Console for Elite Dangerous

How it works

- EDNexus works off the game's own data — no memory reading, no injection. A watcher tails the - journal (Journal.*.log) and the sidecar status files (Status.json, - Cargo.json, Market.json, …), turns them into a typed event stream, and folds - that into a single live commander state that every feature reads from. Nothing needs an account or - an API key to get started. + EDNexus works from the files Elite Dangerous already writes on your own computer, so there is nothing to + hook into the game and no account to create. It follows what you do as you play and keeps one live picture + of your commander that every feature draws from.

@@ -256,8 +365,8 @@

Materials

Exobiology

-

Genus and species scan progress as you sample, an offline species prediction engine, per-genus sampling distances and bundled payout values.

-

The bundled data is community-derived and still being verified.

+

Track your sampling progress by species, see which organisms a planet is likely to hold, and know the distances and payouts before you land.

+

Reference data is community-derived and still being verified.

@@ -277,7 +386,7 @@

Mining

Radio

-

A background internet-radio player with your station, volume and mute remembered. Start-up is guarded against a slow or stuck audio engine.

+

Built-in internet radio that plays in the background and remembers your station and volume.

@@ -287,7 +396,7 @@

In-game overlay & voice callouts Windows

Twitch stream card opt-in

-

Publishes a viewer-facing card of your session (location, ship, exobiology, missions, …) to a Twitch extension through the EDNexus backend service. You choose which sections are shown; your credit balance is hidden unless you turn it on. The card comes down when you quit the game.

+

Publishes a viewer-facing card of your session (location, ship, exobiology, missions, …) to a Twitch extension so your viewers can follow along. You choose which sections are shown; your credit balance is hidden unless you turn it on. The card comes down when you quit the game.

The EDNexus side is built; the extension itself is awaiting Twitch's review.

@@ -303,108 +412,66 @@

EDDN & Inara opt-in

Auto-update opt-in

-

Downloads the new installer, checks it against the SHA-256 checksum published with the release, and only then offers to install it. Linux updates come through Flatpak.

+

Downloads new versions for you, verifies them, and only installs when you say so. Linux updates come through Flatpak.

-

Developer mode built in

-

Every card can be exercised without the game running, using randomly generated but valid journal events. Nothing generated this way is ever uploaded or published.

+

Demo mode built in

+

Try every card with sample data, no game running. Nothing generated this way is ever shared with anyone.

-
-

Plugin SDK in development

-

The plugin contract and loader exist as libraries, with deny-by-default consent and a read-only view of commander state. The app does not load plugins yet — see the roadmap.

-
-

What's next

+

Coming soon

- Planned work is tracked on the GitHub issue board. - This is a snapshot of it, grouped by theme — it changes quickly, so the board is the source of truth. - Epics link to their child issues. + EDNexus is growing quickly. Here is the direction we are heading in. Plans change as we hear from + commanders, so there are no dates and nothing here is a promise.

-
+
+
+

A calmer, tidier dashboard

+

Pages for the way you play: group the cards you use for trading, exploring, colonising or streaming, and keep every card exactly where you put it. Fewer, richer cards, a compact view, and the option to pop cards out onto a second monitor.

+
+
-

In progress

-

Open pull requests.

-
    -
  • #202 Keep dashboard cards in their column when card heights change (fixes #180)
  • -
  • #193 Opt-in push of your colonisation deliveries to Raven Colonial (part of #89)
  • -
+

Help when you are off the ship

+

More guidance on foot and in the SRV: sampling help while you collect biological samples, a compass to places you want to find, and tools to survey what you discover.

-

Dashboard layout rework

-

Too many cards on one screen: workspaces, fewer richer cards, a stable layout. Epic #194.

-
    -
  • #195 Workspace model (pages) with per-workspace card layout
  • -
  • #196 Workspace UI: tabs or side rail, and a card picker
  • -
  • #197 Consolidate related cards into fewer, richer ones
  • -
  • #198 Compact mode and one-line collapsed summaries
  • -
  • #199 Hints that never move anything (badges; opt-in auto-switch)
  • -
  • #200 Pop-out cards for a second monitor
  • -
  • #201 Defaults, migration and reset
  • -
+

Explore with confidence

+

A live view of what your scans are worth and how far you have travelled, with planet details at a glance.

-

On-planet, position-aware tools

-

Knowing where you are standing: sampling guides, targets, surveys. Built from the game's own data. Epic #182.

-
    -
  • #183 Surface position model and great-circle maths (foundation)
  • -
  • #184 Overlay widgets that can draw compasses and rings
  • -
  • #185 Exobiology sampling guide: distance to previous samples
  • -
  • #186 Ground target tracking: bearing and distance
  • -
  • #187 Exploration tracker: live scan values and session distance
  • -
  • #188 Guardian site surveys
  • -
  • #189 Ram Tah mission helper
  • -
  • #190 Spherical and boxel survey tools
  • -
  • #191 Settlement maps and points of interest
  • -
+

Smarter colonisation

+

Closer ties with community colonisation tools, so your squadron's progress and your own hauling stay in step.

-

Plugin system

-

Third-party extensions against a stable SDK. Epic #67. The host libraries exist; the app does not load plugins yet.

-
    -
  • #56 Lifecycle and fault isolation (enable/disable/quarantine)
  • -
  • #57 Capability / permission model
  • -
  • #61 Plugin management UI
  • -
  • #60 Per-plugin storage and config
  • -
  • #58 / #59 Dashboard and overlay contributions
  • -
  • #62 Threading and UI-dispatch contract
  • -
  • #66 Trust and security model (consent, signing)
  • -
  • #63 #64 #65 CLI loading, sample plugin, developer docs
  • -
+

Built with the community

+

A plugin system so players and developers can add their own cards, overlays and data sources, with you in control of what each one can see.

-

Data sources & integrations

-

More places to get useful data from. Epic #87.

-
    -
  • #89 Raven Colonial: pushing deliveries is in review; adopting a project by id is next
  • -
  • #96 Exobiology points of interest, and verifying the bundled data
  • -
  • #98 More Spansh routers and finders (road to riches, tourist, body search)
  • -
  • #99 Inara read side: commander profile and community goals
  • -
  • #95 EliteBGS faction influence (blocked on the service's API being down)
  • -
+

On your stream

+

Your session on your Twitch channel for viewers to follow, as soon as the extension is approved.

-

Twitch, updates & polish

-
    -
  • #39 Twitch extension go-live (waiting on Twitch's review)
  • -
  • #104 Signed update assets, so updates prove who published them
  • -
  • #124 Radio: multimedia keyboard keys
  • -
  • #88 Odyssey (on-foot) features epic: inventory view, loadouts, on-foot exobiology
  • -
+

More sources, safer updates

+

More route finders and data sources, even more trustworthy updates, and media-key control for the radio.

+ +

+ Have an idea? Tell us on GitHub. +

@@ -433,6 +500,20 @@

Stream card

+
+
+

Frequently asked questions

+

Quick answers about what EDNexus is and what it does.

+
Is EDNexus free?

Yes. EDNexus is free to download and use, there is no account to create, and the source code is on GitHub.

+
Does it need an account or an API key?

No. It reads the journal files Elite Dangerous writes on your own computer. Syncing to Inara needs your own Inara API key and is optional, as are EDDN contributions and crash reports.

+
Does it read the game's memory or change the game?

No. EDNexus only reads the journal and status files the game writes for third-party tools. There is no memory reading and no injection.

+
Which platforms does it support?

Windows (installer) and Linux (Flatpak bundle). The in-game overlay and spoken callouts are Windows-only. macOS is not supported yet.

+
What can it do?

Trade and route plotting, engineering material shopping lists, exobiology tracking and species prediction, colonisation depot tracking with Raven Colonial lookups, mining, missions, community goals, Galnet news, ranks, a radio player, Discord Rich Presence and an optional Twitch stream card.

+
What data leaves my computer?

EDDN and Inara uploads, crash reports and the Twitch stream card are optional and off until you turn them on. Features that look things up (Spansh, EDSM, Raven Colonial, Galnet and the update check) send only what the lookup needs. The README lists everything.

+
Does it work with Odyssey and the colonisation update?

Yes. On-foot engineering upgrades, the on-foot inventory, exobiology and the colonisation tracker are built in.

+
+
+

Get started

@@ -445,7 +526,7 @@

Get started

macOS is not yet supported.

-

Building from source:

+
For developers: building from source
# Live dashboard
 dotnet run --project src/EDNexus.App
 
@@ -454,8 +535,9 @@ 

Get started

# Run the tests dotnet test EDNexus.slnx
+
diff --git a/docs/sitemap.xml b/docs/sitemap.xml index df36a8a..34ba824 100644 --- a/docs/sitemap.xml +++ b/docs/sitemap.xml @@ -2,6 +2,7 @@ https://signal-thread.github.io/EDNexus/ + 2026-10-09 weekly 1.0