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+ +A single, does-it-all commander console for Elite Dangerous — built to replace the sprawl of separate market, route, exobiology, colonisation, and materials tools with one app.
- EDNexus works off the game's own data — no memory reading, no injection. A watcher tails the
- journal (Journal.*.log) and the sidecar status files (Status.json,
- Cargo.json, Market.json, …), turns them into a typed event stream, and folds
- that into a single live commander state that every feature reads from. Nothing needs an account or
- an API key to get started.
+ EDNexus works from the files Elite Dangerous already writes on your own computer, so there is nothing to
+ hook into the game and no account to create. It follows what you do as you play and keeps one live picture
+ of your commander that every feature draws from.
Genus and species scan progress as you sample, an offline species prediction engine, per-genus sampling distances and bundled payout values.
-The bundled data is community-derived and still being verified.
+Track your sampling progress by species, see which organisms a planet is likely to hold, and know the distances and payouts before you land.
+Reference data is community-derived and still being verified.
A background internet-radio player with your station, volume and mute remembered. Start-up is guarded against a slow or stuck audio engine.
+Built-in internet radio that plays in the background and remembers your station and volume.
Publishes a viewer-facing card of your session (location, ship, exobiology, missions, …) to a Twitch extension through the EDNexus backend service. You choose which sections are shown; your credit balance is hidden unless you turn it on. The card comes down when you quit the game.
+Publishes a viewer-facing card of your session (location, ship, exobiology, missions, …) to a Twitch extension so your viewers can follow along. You choose which sections are shown; your credit balance is hidden unless you turn it on. The card comes down when you quit the game.
The EDNexus side is built; the extension itself is awaiting Twitch's review.
Downloads the new installer, checks it against the SHA-256 checksum published with the release, and only then offers to install it. Linux updates come through Flatpak.
+Downloads new versions for you, verifies them, and only installs when you say so. Linux updates come through Flatpak.
Every card can be exercised without the game running, using randomly generated but valid journal events. Nothing generated this way is ever uploaded or published.
+Try every card with sample data, no game running. Nothing generated this way is ever shared with anyone.
The plugin contract and loader exist as libraries, with deny-by-default consent and a read-only view of commander state. The app does not load plugins yet — see the roadmap.
-- Planned work is tracked on the GitHub issue board. - This is a snapshot of it, grouped by theme — it changes quickly, so the board is the source of truth. - Epics link to their child issues. + EDNexus is growing quickly. Here is the direction we are heading in. Plans change as we hear from + commanders, so there are no dates and nothing here is a promise.
-Pages for the way you play: group the cards you use for trading, exploring, colonising or streaming, and keep every card exactly where you put it. Fewer, richer cards, a compact view, and the option to pop cards out onto a second monitor.
+Open pull requests.
-More guidance on foot and in the SRV: sampling help while you collect biological samples, a compass to places you want to find, and tools to survey what you discover.
Too many cards on one screen: workspaces, fewer richer cards, a stable layout. Epic #194.
-A live view of what your scans are worth and how far you have travelled, with planet details at a glance.
Knowing where you are standing: sampling guides, targets, surveys. Built from the game's own data. Epic #182.
-Closer ties with community colonisation tools, so your squadron's progress and your own hauling stay in step.
Third-party extensions against a stable SDK. Epic #67. The host libraries exist; the app does not load plugins yet.
-A plugin system so players and developers can add their own cards, overlays and data sources, with you in control of what each one can see.
More places to get useful data from. Epic #87.
-Your session on your Twitch channel for viewers to follow, as soon as the extension is approved.
More route finders and data sources, even more trustworthy updates, and media-key control for the radio.
+ Have an idea? Tell us on GitHub. +
Quick answers about what EDNexus is and what it does.
+Yes. EDNexus is free to download and use, there is no account to create, and the source code is on GitHub.
No. It reads the journal files Elite Dangerous writes on your own computer. Syncing to Inara needs your own Inara API key and is optional, as are EDDN contributions and crash reports.
No. EDNexus only reads the journal and status files the game writes for third-party tools. There is no memory reading and no injection.
Windows (installer) and Linux (Flatpak bundle). The in-game overlay and spoken callouts are Windows-only. macOS is not supported yet.
Trade and route plotting, engineering material shopping lists, exobiology tracking and species prediction, colonisation depot tracking with Raven Colonial lookups, mining, missions, community goals, Galnet news, ranks, a radio player, Discord Rich Presence and an optional Twitch stream card.
EDDN and Inara uploads, crash reports and the Twitch stream card are optional and off until you turn them on. Features that look things up (Spansh, EDSM, Raven Colonial, Galnet and the update check) send only what the lookup needs. The README lists everything.
Yes. On-foot engineering upgrades, the on-foot inventory, exobiology and the colonisation tracker are built in.
macOS is not yet supported.
-Building from source:
+# Live dashboard
dotnet run --project src/EDNexus.App
@@ -454,8 +535,9 @@ Get started
# Run the tests
dotnet test EDNexus.slnx
+