diff --git a/rendergl.rs b/rendergl.rs index 6ad0705..48b4035 100755 --- a/rendergl.rs +++ b/rendergl.rs @@ -64,6 +64,10 @@ static FRAGMENT_RECTANGLE_SHADER_SOURCE: &'static str = " "; static SOLID_COLOR_FRAGMENT_SHADER_SOURCE: &'static str = " + #ifdef GL_ES + precision mediump float; + #endif + uniform vec4 uColor; void main(void) { gl_FragColor = uColor;