From 45d96dbd63dce042e194e6dac5bd4e3049e72752 Mon Sep 17 00:00:00 2001 From: Glenn Watson Date: Mon, 11 Aug 2014 12:30:00 +1000 Subject: [PATCH] Add GLSL precision specifier for android. --- rendergl.rs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/rendergl.rs b/rendergl.rs index 6ad0705..48b4035 100755 --- a/rendergl.rs +++ b/rendergl.rs @@ -64,6 +64,10 @@ static FRAGMENT_RECTANGLE_SHADER_SOURCE: &'static str = " "; static SOLID_COLOR_FRAGMENT_SHADER_SOURCE: &'static str = " + #ifdef GL_ES + precision mediump float; + #endif + uniform vec4 uColor; void main(void) { gl_FragColor = uColor;