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This project is a map analyzer that finds the fastest route between two points using Dijkstra's algorithm and analyzes the map's road network. It can also generate a barely connected map using a minimum spanning tree approach.
#include-only, single header, custom written ai that can play ANY turn based game, including Boardgames, Card-games, hidden-info games, multiplayer games, and games with randomness.
Developed a Python tool with Pygame for interactive visualization, allowing users to comprehend Dijkstra's and A* pathfinding algorithms step by step.Customize mazes and dynamically toggle walls to observe algorithmic adaptability. Run the Python script, use the GUI to set points, and visualize algorithm behavior in real time.
🚀Welcome to the H.A.R.E. Mars Rover project, where we've unleashed the power of Haskell monads to chart precise paths across the Martian landscape 🗺️, while our disk rotation wizardry ensures data integrity even in the harshest conditions. From chunking files for floppy disk storage to dynamic track allocation, we're redefining space exploration.