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Pull requests: openfl/openfl
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Make lime.ui.Gamepad accessible from a GameInputDevice
#2714
opened Jun 13, 2024 by
EliteMasterEric
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Added proper support for
projectionCenter
in PerspectiveProjection.hx
#2712
opened Jun 5, 2024 by
Just-Feeshy
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Improving BitmapData.draw performance (in dispose Image mode)
#2707
opened May 15, 2024 by
rainyt
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Adding Sound will stop the SoundChannel through the buffer during the close method execution.
#2706
opened May 11, 2024 by
rainyt
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Implement
stage.mouseLock
and MouseEvent.movement
properties
#2702
opened Apr 15, 2024 by
ShaharMS
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Adjust rendered DisplayObjects' dimensions with filters
#2700
opened Mar 19, 2024 by
NexIsDumb
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Refer to OpenAL constants instead of instance variables.
#2686
opened Feb 9, 2024 by
player-03
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Add mipmapping support in the OpenGL rendering
#2680
opened Jan 3, 2024 by
Cheemsandfriends
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Fixed opaqueBackground and BitmapData texture fillRect
#2637
opened May 6, 2023 by
andresa88
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Fix: Track blendMode changes at the Context3D level instead of OpenGLRenderer level.
#2635
opened May 3, 2023 by
andresa88
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Load external shader file at compile time via @:glFragmentSourceFile and @:glVertexSourceFile
#2597
opened Oct 25, 2022 by
giuppe
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Implement word selection for textfield, start word selection by double clicking and dragging
#2580
opened Aug 8, 2022 by
ShaharMS
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Added pan to lime AudioSources, so use that for pan instead of position
#2570
opened Jul 4, 2022 by
justin-espedal
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